I decided to start a new project, because my earlier 4×4(km) open world is way too large for me to fill alone. The problem is that I have to work on nature, architecture and all of the worlds inhabitants… That’s a huge amount of work alone, even only from the modeling perspective. In addition I would have to write code, animate and design on a massive scale.
So, I’m starting from scratch with a smaller project, that let’s me work on all the aspects of game development, but I’d still be able to finish it in a reasonable time.
Theme: Post Apocalyptic Mountain Facility
Post apocalyptic and global catastrophe books and movies have always had a special place in my heart. Ahh, sweet destruction.
When most of the game happens indoors or near the facility, it removes a huge work load from my shoulders, because nature doesn’t have so big role in the game. The time of year be will be winter, so designing the surrounding nature should be a bit easier.
This facility will inhabit a small group of survivors, which means that I don’t have to spend so much time modeling and animating them. (I’m not aiming for Ultra quality, so making these characters should only take a few months)
I will be using some movies and books as a reference. Here’s a few examples:
- Z Nation, Northern light listening post
- Hitman, ICA training facility (I got the idea from this scene)
- Metro 2033 & Last Light
- Fallout Vaults
Here’s a few images, just to get you in the isolated and lonely mood of post apocalyptic genre!
Progress So far
I’ve been working on this for four days now. I have a solid plan in my head for the scene layout and I’ve started working on the basic architecture.
Future posts related to this project will be found under category “Unreal Engine – Project: Mountain Facility”
Ideas for the project are more than welcome!