My wife likes to paint sometimes and it gave me an idea. I wanted to try transferring some of her watercolor paintings into my game. This morning I did just that, and the results are awesome!
Here’s how it happened:
- Finding a wife to paint something, because you paint like a toddler
- Taking photos of the real paintings
- Color and light correction on the raw images
- Remove the background
- Making a model of a painting in Blender and setting separate materials for the frame and canvas (I made a landscape and portrait models)
- Substance Painter 2
- Painting the frames
- Fitting the photos into the canvas’s UV
- Adding details to canvas with normal maps
- Exporting all base color maps, while using shared normal, ambient occlusion and roughness maps for all paintings, which have same orientation
- Creating one base material in Unreal Engine 4, and as many instances of it as you have paintings.
- Changing the base color textures on the material instances and you have unique painting materials
The Painting Model:
The Paintings After Photoshop:
The Paintings In Unreal Engine 4
This little project ended up working much better than I expect. Total time spent for five paintings, was around two and half hours.
Now I have a great way to fill some wall space in my game. I will most likely add more paintings on a later date.
Big thanks for my wife, for letting me use her paintings and thank you for reading!